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Guides/Games & Strategy
🎮

Game Design

Designing the rules, mechanics, core loops, narrative, and balance that give players meaningful choices.

Game design is the ability to craft rules, mechanics, narratives, and economic systems that deliver meaningful choices and fun to players. It combines sub-skills such as core loop construction, level design, numerical balancing, UX optimization, and live service operations. Understanding player psychology and data-driven decision-making are the key factors that distinguish higher-level designers.

🎯Games & Strategy
7 Levels
Published: Mar 13, 2026 · Updated: Jul 26, 2026 · v6

References

U.S. Department of Labor / O*NETCompetency Framework

Systematizes 19 key skills and 6 knowledge domains for game designers, providing the basis for setting the depth and scope of required competencies (design, programming, psychology, math, etc.) at each level.

O*NET OnLine — Video Game Designers (15-1255.01)
SFIA Foundation / Queensland GovernmentCompetency Framework

Defines level 4-5 competencies (system development management, animation development, professional advisory) within the SFIA 7-level responsibility framework, used for setting upper-mid level boundaries.

SFIA Games Developer Role Profile
Jesse Schell / CRC Press (Routledge)textbook

The canonical textbook for game design, with over 100 design lenses (mechanics, narrative, psychology, technology, playtesting) providing concrete behavioral evidence for checklist items.

The Art of Game Design: A Book of Lenses (3rd Edition)
Robin Hunicke, Marc LeBlanc, Robert Zubek / AAAIacademic_research

The foundational academic paper establishing the MDA (Mechanics-Dynamics-Aesthetics) framework, providing scholarly evidence for the L1 checklist MDA distinction items and design analysis perspectives across all levels.

MDA: A Formal Approach to Game Design and Game Research

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