Speedcubing
Solving a scrambled cube fast with a method and finger skill, from first solve to records and new methods.
A Rubik's cube is a puzzle you return to order with a fixed procedure. The moment you race a clock, it turns into a sport. You start by learning notation and a layer-by-layer method. From there it runs through finger tricks, route planning inside the inspection window, and lookahead that finds the next piece early. It ends with an official competition result on record. At the top levels, what separates times isn't how many algorithms you've memorized but how smoothly you link planning to execution.
Level Overview
| Level | Stage | Hashtags |
|---|---|---|
| Lv.1 | First Solve | #CubeNotation#FirstLayer#ColorRecognition#GuidedSolve |
| Lv.2 | Unaided Solve | #LayerByLayer#MemorizedAlgorithms#CrossFirst#FullSolve |
| Lv.3 | Sub-60 | #Sub60#IntuitiveF2L#TimerPractice#FingerTricks |
| Lv.4 | Sub-30 | #Sub30#CFOP#OLL#PLL |
| Lv.5 | Sub-20 | #Sub20#Lookahead#WCACompetition#Ao100 |
| Lv.6 | Sub-10 | #Sub10#NationalRanking#AdvancedAlgSets#EventSpecialist |
| Lv.7 | World Class | #WorldClass#RecordHolder#MethodInnovation#CubingLegacy |
Levels
Level 1
#CubeNotation#FirstLayer#ColorRecognition#GuidedSolveLearning notation and building the first layer with a guide open.
You've just started learning to solve. You can read the notation that names each face and turn the cube as instructed. With a guide open, you finish the white cross and the first layer. You understand that the center pieces are fixed, so every face color is decided before you start. Cover the guide, though, and the next move won't come to you.
What Comes Next
If you've checked off most of this list, you're ready for the Unaided Solve stage, closing the guide and solving on your own. Meinz et al. (2023) trained beginners on a 7-step method. Holding that procedure in memory as an ordered sequence is what makes the first solo solve possible.
Level 2
#LayerByLayer#MemorizedAlgorithms#CrossFirst#FullSolveRecalling the full method from memory and solving unaided.
You've memorized the step order of the layer-by-layer method and finish the cube without help. You pick the right last-layer algorithm for the case in front of you. When a layer falls apart mid-solve, you repair it instead of starting over. Solves are reliable, but the pauses between moves run long and your times swing widely from attempt to attempt.
What Comes Next
If you've checked off most of this list, you're ready for the Sub-60 stage, starting the timer and pushing past the one-minute wall. Once you keep records, you can finally see which part of the solve leaks the time.
Level 3
#Sub60#IntuitiveF2L#TimerPractice#FingerTricksTiming every solve and breaking the one-minute wall reliably.
The timer runs on every attempt, you track the results, and you break the one-minute wall. Rather than rotating your whole wrist, you push turns with your fingers to keep the motion flowing. You build the first two layers by reading the case instead of recalling an algorithm. During inspection you sketch the cross route, and you split your times by stage to choose what to drill.
What Comes Next
If you've checked off most of this list, you're ready for the Sub-30 stage, taking on an advanced method and a wider algorithm set. Meinz et al. (2023) found that solution efficiency drives results, and from here your times drop only when the procedure itself changes.
Level 4
#Sub30#CFOP#OLL#PLLBreaking 30 seconds with an advanced method and more algorithms.
You've moved to an advanced system: cross, first two layers, orient the last layer, then permute it. You recognize last-layer cases on sight and fire the algorithm without hunting for it. Inside the inspection window you plan two steps ahead. The habit of tracking the next pair while your hands finish the current one is starting to stick.
What Comes Next
If you've checked off most of this list, you're ready for the Sub-20 stage, entering sanctioned competition and attacking the 20-second wall. Zarei et al. (2025) observed an unbroken link between planning and execution in experts. In this range that link decides times more than raw algorithm count does.
Level 5
#Sub20#Lookahead#WCACompetition#Ao100Breaking 20 seconds and posting sanctioned competition results.
Your lookahead runs without pauses, you break 20 seconds, and you compete under sanctioned rules with official results on record. The full last-layer algorithm set lives in your hands, so the gap between recognizing a case and executing it has nearly closed. Under competition pressure your times stay close to what you post in practice at home.
What Comes Next
If you've checked off most of this list, you're ready for the Sub-10 stage, chasing a place near the top of your national ranking. In the World Cube Association record distribution, only a small share of competitors reach this range. Getting there takes training planned a quarter at a time.
Level 6
#Sub10#NationalRanking#AdvancedAlgSets#EventSpecialistAveraging near 10 seconds and ranking near the national top.
You average close to 10 seconds and sit in the upper tier of your national ranking. Advanced algorithm sets show up in real solves, not just in drills. You read your time distribution statistically and plan training a quarter at a time. You staff competitions as an organizer or judge, and local meetups and lessons lift the next group of solvers.
What Comes Next
If you've checked off most of this list, you're ready for the World Class stage, chasing world-leading times and inventing new methods. Running an existing method faster and building a better one are two different problems.
Level 7
#WorldClass#RecordHolder#MethodInnovation#CubingLegacyHolding world-class times and reshaping the event with new methods.
You hold world-class times, and the method or algorithm set you designed has spread across the community. Training systems and competition formats you shaped are still in use years later, and the cubers you coached now work independently. Beyond your own records, you've changed the way the event itself moves forward.
What Comes Next
If you've checked off most of this list, you stand at the top of the event, shaping how the next generation solves the cube. Beyond the expert cognition Zarei et al. (2025) mapped, your task now is to define a new solving system of your own.
References
Sanctioned competition results from 280,000 cumulative competitors give the real distribution of 3x3 single and average times. The record bands running from entry level to the world top ranks anchor the L1-L7 speed boundaries.
Trained 79 novices on a 7-step solving method and showed that fluid intelligence predicts solution efficiency and accuracy. The 7-step structure used in the study backs the stage-by-stage acquisition items in the L1-L3 checklists.
Measured brain activity across planning and execution in 13 skilled cubers whose best times averaged around 17 seconds, identifying the visuospatial processing, working memory, and hand dexterity components the upper levels demand. Authority basis for the L5-L7 competency statements.
A3a1 allots strictly less than 15 seconds to inspect the puzzle and start the solve, A4d1 adds a +2 second penalty past 15 seconds and A4d2 disqualifies the attempt past 17 seconds, and 1e1 makes the judge responsible for executing the procedures of the event. Grounds the Lv.5 competition rules and judging item.