Playing real-time strategy — macro and micro management, build orders, scouting, and adapting to opponents.
StarCraft is a competitive real-time strategy game where players choose one of three asymmetric races (Terran, Protoss, Zerg) and compete through resource gathering, base building, army composition, and tactical combat. Mastery requires balancing macro management (economy, production, expansion timing) with micro management (individual unit control in battles), while continuously scouting and adapting to opponent strategies. The game rewards both long-term planning and split-second decision-making.
Documents the 7-tier ranked ladder system (Bronze through Grandmaster) with MMR thresholds and league distribution data directly used for level boundary design across all seven levels
Premier Korean professional StarCraft II tournament series documenting meta evolution, strategic innovation, and the competitive standards referenced in upper-level checklist design
Community-driven build order database with replay-sourced timings and matchup-specific openers, informing the build order execution and scouting response checklist items across levels 2-5
Peer-reviewed study analyzing 3,360 StarCraft II players across 7 expertise levels, identifying 12 cognitive-motor, attentional, and perceptual variables that differentiate skill tiers — directly informing APM and multitasking checklist criteria per level