Game Theory
상대의 선택을 전제로 상호작용 상황을 형식 모형으로 옮기고, 균형을 계산해 각자가 어떤 선택에 이르는지 예측하는 역량.
게임 이론은 여러 행위자가 서로의 선택에 영향을 주고받는 상황을 형식 모형으로 옮겨 결과를 예측하는 분석 도구입니다. 누가 참여하고 각자 어떤 선택지를 갖는지, 선택 조합마다 누구에게 얼마의 보수가 돌아가는지 정한 뒤, 아무도 혼자서는 선택을 바꿀 이유가 없는 상태를 찾습니다. 이 가이드는 상대가 있는 상황을 모형으로 옮기고 균형으로 판정하는 일을 다루며, 목표와 자원을 맞추는 방향 설계나 개인의 판단 절차와 편향 교정은 다루지 않습니다.
The graduate course sequence runs from static-game solution concepts (rationalizability, Nash equilibrium) to extensive-form games (backward induction, subgame perfection) to advanced topics (repeated games, reputation, global games, cooperative solutions). It is the primary basis for the level boundaries.
A university module description that states learning outcomes for strategy, best response, and equilibrium. It cross-validates the level expected at the undergraduate to graduate boundary.
Research that splits the depth of strategic reasoning into level-k tiers. It turns "how many moves ahead the other side reads" into an observable measure, which grounds the checklist items about reasoning depth.
Defines Nash equilibrium as a state where no one can improve their payoff by changing only their own strategy, and a subgame perfect strategy as one that picks the highest-payoff path of the relevant subgame at every node reached. Independent cross-validation for the solution concept progression.
Reports that transfer to a new situation happens only after a shared structure is pulled out of different cases as a schema. Grounds the transfer mechanism of the modeling role axis and the training prescriptions in the transition hints.